Download Doom Collection PC Game 2015
Bethesda released a teaser trailer to promote gameplay being shown at E3 2015 on June 14, 2015; the trailer depicted the double-barreled shotgun and the Revenant, a monster returning to the game.[57] On June 14, around 15 minutes of gameplay footage were shown at E3.[58] Regarding the progression system, Marty Stratton thought that it was important to allow players personalization and customization.[56]
Download Doom Collection PC Game 2015
On July 2, 2015, Stratton revealed that the game would not take place on Earth and that, unlike Doom 3, the game was comic and "very juvenile".[41] Director Hugo Martin later said that the game was heavily inspired by rock and roll and He-Man and the Masters of the Universe and that its Hell-themed levels would feature much heavy metal. Doom's world was designed to have personality and be "over the top"; the UAC industrial field was designed to be the massive underbelly of the corporation, the UAC corporate field zone was designed to be much cleaner in terms of splattered goriness than the other zones to prevent repetition. Skulls were used in Hell as iconic elements and the Titan's Realm zone was constructed from dead, ancient, colossal demons.[2] At QuakeCon 2015, it was announced that the game would run at 1080p and 60 frames per second on console, as id considered it "the most necessary graphical goal" which could effectively improve gameplay fluidity.[62] According to Martin, the team put little emphasis on story, as they believed that it was not an important feature of the franchise.[63] Instead, they added codex items to let interested players speculate about the story and the identity of the player character.[64]
On February 19, 2014, Bethesda revealed that access to a beta version of Doom 4, titled Doom, would be available for those who pre-ordered Wolfenstein: The New Order on any of the supportable platforms.[77] Those players were also eligible for selection to participate in the game's multiplayer-only limited alpha, which ran between December 3 and 6, 2015.[78] The beta began on March 31, 2016, and ended on April 3.[66] It was followed by an open beta, which started on April 15, 2016, and ended on April 17.[79] Doom was released for PlayStation 4, Windows, and Xbox One on May 13, 2016, worldwide; an exception was Japan, where it was released on May 19.[80] It is also the first game of the Doom franchise to be released as uncensored in Germany.[81] Bethesda partnered with Arrow Schmidt Peterson Motorsports for a special promotion that had Mikhail Aleshin driving a Doom-styled car at the Indianapolis 500 racing competition.[82]
id Software replaced Certain Affinity to work on the multiplayer for Windows after the game's launch and promised to fix its issues and introduced new features such as private matches, custom game settings and an enhanced cheat detection system.[86] At E3 2016 on June 12, Bethesda Softworks announced its division, Bethesda VR, and that it was working on virtual reality support for the newly-released Doom, set for release on an unspecified date.[87] Also at E3 2016 on that day, Bethesda Softworks and id Software announced the game's free demo, which was initially going to last for only a week but was extended indefinitely.[88] They also announced new multiplayer downloadable content titled Unto the Evil, whose features include three maps and a new demon called the "Harvester", guns, equipment item, taunts, and armor sets.[89] The DLC was released on August 4, 2016.[90] Patches for Doom were released after the game's release; these patches introduced a new photo mode, classic weapon pose,[91] and support for the Vulkan API.[92] The Vulkan patch was expected to enable playable frame rates on older hardware. Subsequent benchmarks show up to a 66% improvement in the frame rates on AMD graphics cards, with minor changes in the performance of Nvidia cards.[93]
On September 13, 2017, it was announced via Nintendo Direct that Doom would release on Nintendo Switch during the fourth quarter of 2017.[95] The retail Switch version differs from the other console versions in that the multiplayer component is not included in the base product, but is instead offered as a free download, whereas the SnapMap component is not included at all, both changes as a result of cartridge limitations.[96] It was released on November 10, 2017.[97] An update to the Switch version in February 2018 introduced the option to use the motion controls of the Joy-Con for aiming, similar to other Switch games such as Splatoon 2 and The Legend of Zelda: Breath of the Wild.[98]
Months after Doom was released, Zen Studios developed a virtual pinball adaptation of the game as part of the Bethesda Pinball collection, which became available as part of Zen Pinball 2, Pinball FX 2[99] and Pinball FX 3,[100] as well as a separate free-to-play app for iOS and Android mobile devices.[101] At E3 2017 Bethesda announced Doom VFR, a virtual reality adaptation of Doom, compatible with the PlayStation VR and HTC Vive headsets.[102] In Doom VFR the player assumes the role of Mars' last survivor who, after being killed, gets his consciousness uploaded into an artificial network, and is tasked with defeating the demons and restoring the facility's operations, having an array of electronic devices and weapons at his disposal.[103] The game was released on December 1, 2017.[104]
Initial reception of the QuakeCon 2014 trailer accumulated considerable acclaim among fans,[105] and initial reception of the E3 2015 trailer was also positive, despite receiving criticisms by some critics, who considered the game to be too violent.[106] Pete Hines from Bethesda Softworks responded by saying that the game is designed to allow players to apply violence on demons instead of humans. Hines added that, "if you're not into violent, bloody games... Doom's probably not a game for you."[107]
After the 2013 scrapping of the Doom 4 project, Willits stated that the next game in the Doom series was still the team's focus.[22] Hugo Martin was hired as creative director on the project in 2013.[23] The project was announced as Doom in 2014, and was released to generally positive reception in 2016. A glory kill mechanic and additional platforming manoeuvres were among the main gameplay additions.[24] The game's multiplayer mode received three small downloadable content releases over the course of the first year, and all three were then released for free with the 6.66 update on July 19, 2017.[25]
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